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Winston/Stadium

时间:2025-10-29 05:59来源: 作者:admin 点击: 8 次
Winston is a playable hero in the Stadium game mode. Primal Rage Ability Power affects the amount of bonus health gained. Despite not shown in Armory,

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Winston Stadium

Winston is a playable hero in the Stadium game mode.

Contents

Ability interactions[] Ability name


Weapon Power


Ability Power


Attack Speed


Cooldown Reduction


Max Ammo


Weapon Lifesteal


Ability Lifesteal


Reload Speed


Melee Damage
                   
                   
                   
                   
                   
 

Ability Power affects the amount of bonus health gained.

Despite not shown in Armory, Weapon Power and Melee Damage increase the damage of the punches and Attack Speed their fire rate.

Hero Items[]

This is a list of hero-specific items. For a list of items available to all heroes, see Armory.

Weapon[]

Current Convertor

Type

Hero Item (Weapon)

Gain 15% of damage dealt by [Tesla Cannon]’s secondary fire as Overhealth, up to 100.

10% Weapon Lifesteal

Rare

4,000

Deconstructor

Type

Hero Item (Weapon)

[Tesla Cannon] deals 50% more damage to deployable objects, such as turrets and barriers.

15% Max Ammo

Rare

4,000

Gibraltar Generator

Type

Hero Item (Weapon)

[Barrier Projector] grants Winston 10% increased Weapon Power while inside.

10% Weapon Power

Epic

10,000

Harold's Glasses

Type

Hero Item (Weapon)

[Tesla Cannon]’s secondary fire deals 25% increased damage.

25% Max Ammo

Epic

12,000

Ability[]

Zero-G Suit

Type

Hero Item (Ability)

After activating [Jump Pack], increase Move Speed by 50% for 2 seconds when you next jump.

5% Cooldown Reduction

5% Move Speed

Rare

4,000

Horizon Expander

Type

Hero Item (Ability)

[Jump Pack]’s landing area can increase by up to 100% while airborne.

20% Ability Power

Epic

11,000

Unstable Prototype

Type

Hero Item (Ability)

[Barrier Projector] bursts when it is removed, dealing

25 electric damage to nearby enemies.

10% Cooldown Reduction

Epic

11,000

Lucheng Launchers

Type

Hero Item (Ability)

During [Primal Rage], [Jump Pack]’s base damage becomes Electric and can increase up to an additional 100% while airborne.

50% [Primal Rage] duration

50% [Jump Pack] base damage

Epic

12,000

Survival[]

Winton

Type

Hero Item (Survival)

Winning a round awards Winston 2000 bonus cash.

Life

10 Health

Common

3,500

Premium Peanut Butter

Type

Hero Item (Survival)

Using [Jump Pack] cleanses all negative effects.

Life

25 Health

Rare

4,000

Smart-Armor

Type

Hero Item (Survival)

While below 50% Life, take 25% reduced damage from Shotguns, such as Reaper, Junker Queen, and D.Va’s Primary Fire.

25 Armor

Rare

4,000

S.PaceArmor

Type

Hero Item (Survival)

When exiting [Primal Rage], gain

150 Overhealth.

50 Armor

Epic

9,000

Fortified Jump Pack

Type

Hero Item (Survival)

Damage received during [Jump Pack] is reduced by 35%.

50 Armor

Epic

10,000

Simian Supplements

Type

Hero Item (Survival)

[Barrier Projector]'s max health is increased by

300.

50% [Barrier Projector] duration

Epic

10,000

Powers[]

Circuit Breaker

Type

Stadium Power

Electric damage is increased by 5%. Gain 15% of Electric damage as Overhealth, up to 100.

Electro Cluster

Type

Stadium Power

+25% [Tesla Cannon] Primary Fire Max Range.
[Tesla Cannon]'s Primary Fire deals 3% increased damage per enemy being hit.

Lightning Rod

Type

Stadium Power

Hits with [Tesla Cannon]'s fully charged secondary fire bounce to all other enemies within 6m for 50% reduced damage.

Volatile Volt

Type

Stadium Power

[Tesla Cannon]'s secondary fire can critically hit for 175% damage.

Lunar Leap

Type

Stadium Power

Gain 2% bonus Ultimate Charge per enemy damaged by [Jump Pack]'s landing. While using [Jump Pack], gain 5% of Max Life as Overhealth every 1s, up to

100.

Moon Landing

Type

Stadium Power

Heal for 7% of Max Life per enemy damaged by [Jump Pack]'s landing.

Primal Punch

Type

Stadium Power

[Melee] or [Jump Pack] eliminations reset [Jump Pack] cooldown.
For every 25 Armor you have, gain 5% [Melee] Damage.

Pocket Projector

Type

Stadium Power

Activating a [Barrier Projector] attaches an additional, smaller [Barrier Projector] to Winston with 5% health.

Surge Protector

Type

Stadium Power

Allies within [Barrier Projector] gain

25 temporary Overhealth every 1s, up to

100.

Tesla Field

Type

Stadium Power

Enemies within [Barrier Projector] take

40 Electric every 1s.

Primal Slam

Type

Stadium Power

While using [Jump Pack], press jump to quickly slam towards your current facing direction. During [Primal Rage], slam speed is increased by 50%.

Thick Skin

Type

Stadium Power

When activating [Primal Rage], Winston gains additional Armor equal to 100% of Max Armor.

Example Builds[]

These are example builds pre-built in Stadium meant to show some possibilities of what can be done in the mode.

Shocking Threat[]

Electrocute and melt your enemies. Strong

Weapon Power build up will increase the threat level.

Powers[]

Early game[]

Late game[]

Flex[]

Gorilla Punch[]

Jump, stomp and smash your foes while Winston is covered with armor and using

Ability Power.

Powers[]

Early game[]

Late game[]

Flex[]

Arc Surge[]

Zap your enemies from far, providing poking assistant to your team using

Weapon Power.

Powers[]

Early game[]

Late game[]

Flex[]

Balance Change Log[]

Patch

Description

26 Aug 2025

Added to the Stadium Hero roster.

- Power

Electric damage is increased by 5%. Gain 15% of Electric damage as Overhealth, up to 100.

- Power

+20% Tesla Cannon Primary Fire Range.

Tesla Cannon's Primary Fire deals 3% increased damage per enemy being hit.

- Power

Hits with Tesla Cannon's fully charged secondary fire bounce to all other enemies within 6 meters for 50% reduced damage.

- Power

Tesla Cannon's secondary fire can critically hit for 175% damage.

- Power

Gain 2% bonus Ultimate Charge per enemy damaged by Jump Pack's landing. While using Jump Pack, gain 5% of Max Life as Overhealth every 1s, up to 100.

- Power

Heal for 7% of Max Life per enemy damaged by Jump Pack's landing.

- Power

Melee or Jump Eliminations reset Jump Pack cooldown.

For every 25 Armor you have, gain 5% Melee damage.

- Power

Activating Barrier Projector attaches an additional, smaller Barrier Projector to Winston with 5% health.

- Power

Allies within Barrier Proejctor gain 25 temporary Overhealth every 1 second up to 100.

- Power

Enemies within Barrier Projector take 40 Electric damage every 1 second.

- Power

While using Jump Pack, press jump to quickly slam toward your current facing direction. During Primal Rage slam speed is increased by 50%.

- Power

When activating Primal Rage, Winston gains additional Armor equal to 100% of Max Armor.

- Rare Weapon Hero Item

10% Weapon Lifesteal (Tesla Cannon).

Gain 15% of damage dealt by Tesla Cannon's secondary fire as Overhealth, up to 100.

Cost: 4,000.

- Rare Weapon Hero Item

15% Max Ammo.

Tesla Cannon deals 50% more damage to deployable objects, such as turrets and barriers.

Cost: 4,000.

- Epic Weapon Hero Item

10% Weapon Power.

Barrier Projector grants Winston 10% increased Weapon Power while inside.

Cost: 10,000.

- Epic Weapon Hero Item

25% Max Ammo.

Tesla Cannon's secondary fire deals 25% increased damage.

Cost: 12,000.

- Rare Ability Hero Item

5% Cooldown Reduction

5% Move Speed.

After activating Jump Pack. Increase Move Speed by 50% for 2 seconds when you next jump.

Cost: 4,000.

- Epic Ability Hero Item

20% Ability Power.

Jump Pack's landing area can increase by up to 100% while airborne.

Cost: 11,000.

- Epic Ability Hero Item

10% Cooldown Reduction.

Barrier Projector bursts when it is removed, dealing 25% electric damage to nearby enemies.

- Epic Ability Hero Item

50% Primal Rage duration.

50% Jump Pack base damage.

During Primal Rage, Jump Pack's base damage becomes Electric and can increase up to an additional 100% while airborne.

Cost: 12,000.

- Common Survival Hero Item

10 Health.

Winning a round awards Winston 2000 bonus cash.

Cost: 3,500.

- Rare Survival Hero Item

25 Health.

Using Jump Pack cleanses all negative effects.

Cost: 4,000.

- Rare Survival Hero Item

25 Armor.

While below 50% Life, take 25% reduced damage from Shotguns, such as Reaper, Junker Queen, and D.Va's Primary Fire.

Cost: 4,000.

- Epic Survival Hero Item

50 Armor.

When exiting Primary Rage, gain 100 Overhealth.

Cost: 9,000.

- Epic Survival Hero Item

50% Barrier Projection duration.

Barrier Projector's max health is increased by 300.

Cost: 10,000.

- Epic Surival Hero Item

50 Armor.

Damage received during Jump Pack is reduced by 35%.

Cost: 10,000.

v · d · e

Stadium

Stadium


 
Heroes

Tank

Tank  
 

Damage

Damage  
 

Support

Support  
 
 
Maps

Clash  
 

Control  
 

Push  
 

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